Phylliida's Portfolio
Open source minecraft-like engine
Uses a "cublic chunks" system so the world can be "infinite" on the y axis as well
Supports custom block models, textures, and logic
Has a 3D pathfinding system that works over hundreds of blocks
Seperate sky and block light system so no lighting updates are needed at night
Low lighting is meant to be similar to how humans see more blues in low lighthing
Uses real time raymarching ran in a compute shader to render fractals at 90fps in VR